随后到来的DirectX 9.0时代,让Shader单元具备了更强的可编程性。2002年底微软发布的DirectX9.0中,PS单元的渲染精度已达到浮点精度,传统的硬件T&L单元也被取消。全新的Vertex Shader(顶点着色引擎)编程将比以前复杂得多,新的Vertex Shader标准增加了流程控制,更多 ...
在探讨这节内容之前,我们先提出一个核心概念,那就是:未来显卡发展的重点是如何提高核心在Shader处理时的效能和效率。 前面的游戏篇中我们已经深入探讨了这些方面,未来的游戏的发展趋势之一便是趋于真实,包括光影、水面、物体表面的特效处理等等 ...
Shader Model 5.0 is old, having come out in 2009 with DirectX 11. It's long overdue for some innovation and a few changes to make it better than it is. Sure, games look great using the underlying ...
三年前推出的Shader Model 3.0还没有全面普及,DirectX 10下的SM 4.0也才刚刚崭露头角,NVIDIA已经开始为SM 5.0做准备了。 NVIDIA最近发布的新款开发套件SDK 10中包含了大量的改进创新,比如对C for Graphics Profiles的升级支持中就出现了Fragment50、Vertex50、Geometry50等,这就意味 ...
Today, we're going to be getting down and dirty with shader models. No, not Kate Moss or Naomi Campbell - shader models, Microsoft standards that define the capabilities of graphics platforms. How ...
As we start out this Friday morning, we've got multiple reports of sites who've had time to work with the latest Far Cry patch v1.2 and Shader Model 3.0. It's no secret this is one of the best games I ...
A couple of enterprising BioShock fans have begun a project to make the game run on video cards that don’t support Shader Model 3.0. While 2K has yet to comment, efforts to improve the unofficial ...
Good afternoon HotHardware fans! How are you all doing today? I take it your weekends were good! We've been getting some nagging rain for the past few days here in New York, but other than that things ...