FUZHOU - Instead of pens and paper, students in the classrooms of the future will have headsets and rather than learning by rote they will be encouraged to take a more hands on approach to their ...
I reached out to Henry to unpack his feedback on the lessons learned from the Oculus Launchpad program, but we also talk what the larger VR community can do to support diverse initiatives such as ...
Instead of pens and paper, students in the classrooms of the future will have headsets and rather than learning by rote they will be encouraged to take a more hands on approach to their studies.
Instead of pens and paper, students in the classrooms of the future will have headsets and rather than learning by rote they will be encouraged to take a more hands on approach to their studies.
Click to share on X (Opens in new window) X Click to share on Facebook (Opens in new window) Facebook Every Wednesday and Friday, TechNode’s Briefing newsletter delivers a roundup of the most ...
Necessity is the mother of invention, so they say, and so it proved for FuturLab in its first taste of VR; a young medium so replete with challenges one can only marvel at the number of indie studios ...
Facebook says they want to launch an official social VR experience “as soon as possible;” to get there the company has been experimenting with various approaches to find out which avatars work best ...
As consumer VR begins to have a moment following years of heavy investment from Facebook and other tech giants, corporate America is similarly beginning to find more utility in the technology, as well ...
The Unspoken* is a first-person spell casting VR game from Insomniac Games* that features the Oculus Touch* controllers. Insomniac Games is a veteran console developer and their in-house engine was ...
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