You may not give much thought to it when splashing around in the bath or going for a swim - but realistically simulating water is an incredibly difficult task for computers. A new simulation from ...
When designers select a method for simulating water and waves, they have to choose either fast computation or realistic effects; state-of-the-art methods are only able to optimize one or the other.
Simulating the physics of water has always been tricky and game engines sometimes still have to use dodgy mechanics to make it feel real. But the above demonstration of this new fluid simulation ...
Chris Birsner is a writer and journalist who most recently worked as an editor at Anton Media Group on Long Island. He is a 2018 graduate of Hofstra University. He enjoys playing Nintendo Switch, ...
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