此次从OpenGL转向Vulkan,是《Minecraft》Java版技术栈现代化进程中的关键一步。OpenGL作为一项历史悠久的图形API,在多核处理器和现代GPU架构下,其性能瓶颈日益凸显。相比之下,Vulkan作为一款低开销、高性能的跨平台API,赋予开发者更精细的硬件控制权,能更有效地利用多线程处理能力,从而有望提升游戏帧率、降低延迟,并为更复杂的视觉效果提供坚实基础。Mojang此举可以 ...
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《我的世界》Java版宣布弃用OpenGL,转向Vulkan图形API
IT之家 2 月 19 日消息,距离 OpenGL 停止更新已经过去九年,《我的世界》开发商 Mojang 终于计划弃用该图形接口。这家微软旗下工作室今日宣布,为了继续支持全平台,并最终为游戏 Java 版带来“绚丽视觉效果”(Vibrant ...
Mojang states that its ongoing effort to bring Vibrant Visuals to the Java Edition will mandate a change that players should note down.
Check out this article to learn all about Minecraft moving its graphics API from OpenGL to Vulkan and what is it in for the ...
Minecraft developer Mojang is switching the Java Edition's graphics API from OpenGL to Vulkan ahead of its Vibrant Visuals ...
Work continues for the Vibrant Visuals update to come to Minecraft Java, and as part of that they're switching the rendering from OpenGL to Vulkan.
Visual Studio is becoming the most cross-platform-friendly IDE in the industry. Using products like Xamarin allow developers to write code for iOS and Android. That reach has been extended to Java for ...
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