The Roblox team discusses how the additions point to where Roblox is starting to flex across platforms, into VR, and eventually maybe AR too. I started with CNET reviewing laptops in 2009. Now I ...
Right around the time Meta started making a feverish pitch for the headset-powered metaverse, executives at other tech companies began piping up to point out that the metaverse could already be ...
With over 66 million daily users, the virtual world platform is now allowing experiences exclusively for people 17 and up. What’s driving the push? With over 66 million daily users, the virtual world ...
Although games were once exclusive to consoles and PCs, there is an ever-growing market for mobile games on smartphones and tablets, and Android devices are at the forefront of this. The Google Play ...
If you want to see what the future of the internet looks like, peek over your kid’s shoulder while they’re using Roblox. The online platform is filled with free games, experiences, and social hangouts ...
ATLANTA — Roblox, the blockbuster gaming and social platform with more than 110 million daily users, is facing mounting legal ...
The company's bottom line may be moving in the wrong direction again.
Roblox stock ($RBLX) is trading like a fad that peaked with lockdown kids, not like a platform that is quietly turning into gaming’s YouTube. At ...
Posts from this topic will be added to your daily email digest and your homepage feed. And it’s bringing digital billboards and age guidelines to do it And it’s bringing digital billboards and age ...
Gamefam has raised $25 million in venture funding to build games on Roblox in another sign of the growth of user-generated content. Joe Ferencz, CEO of Gamefam, said in an interview with GamesBeat ...
A social network of virtual pocket worlds with a daily user base roughly the size of Spain’s population, Roblox is ubiquitous among kids 13 and under and mostly mystifying to adults, who can’t ...