The goal of this project is to provide useful additions for doing 3D work on top of the MonoGame framework, in the form of sample code and tutorials for: Dynamic loading of 3D scenes. Phong shader.
Abstract: Three-dimensional mapping can be defined as the process of profiling of objects in three dimensions to map the object in real-world. The aim of the process is to create a 3D map of an object ...
Abstract: System vulnerability can be exposed through adversarial attack, facilitating the improvement of system robustness. However, existing research has predominantly focused on white-box attacks, ...